Open3D (C++ API)  0.17.0
Loading...
Searching...
No Matches
IBLRotationInteractorLogic.h
Go to the documentation of this file.
1// ----------------------------------------------------------------------------
2// - Open3D: www.open3d.org -
3// ----------------------------------------------------------------------------
4// Copyright (c) 2018-2023 www.open3d.org
5// SPDX-License-Identifier: MIT
6// ----------------------------------------------------------------------------
7
8#pragma once
9
12
13namespace open3d {
14namespace visualization {
15namespace rendering {
16
17class Scene;
18
21
22public:
24
25 void Rotate(int dx, int dy) override;
26 void RotateZ(int dx, int dy) override;
27
28 void StartMouseDrag();
29 void UpdateMouseDragUI();
30 void EndMouseDrag();
31
33
34private:
35 Scene* scene_;
36 Camera* camera_;
37 bool skybox_currently_visible_ = false;
38 Camera::Transform ibl_rotation_at_mouse_down_;
39
40 void ClearUI();
41};
42
43} // namespace rendering
44} // namespace visualization
45} // namespace open3d
Eigen::Transform< float, 3, Eigen::Affine > Transform
Definition Camera.h:25
Definition IBLRotationInteractorLogic.h:19
Camera::Transform GetCurrentRotation() const
Definition IBLRotationInteractorLogic.cpp:63
void UpdateMouseDragUI()
Definition IBLRotationInteractorLogic.cpp:52
void EndMouseDrag()
Definition IBLRotationInteractorLogic.cpp:54
void RotateZ(int dx, int dy) override
Rotates about the forward axis of the matrix.
Definition IBLRotationInteractorLogic.cpp:30
void StartMouseDrag()
Definition IBLRotationInteractorLogic.cpp:37
void Rotate(int dx, int dy) override
Definition IBLRotationInteractorLogic.cpp:22
Definition MatrixInteractorLogic.h:20
Definition PinholeCameraIntrinsic.cpp:16