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3 #ifndef OSL_REPETITIONCOUNTER_H
4 #define OSL_REPETITIONCOUNTER_H
57 assert(first_move >= 0);
58 const int duration = (
order() - first_move) / 2;
static Sennichite BLACK_LOSE()
bool isConsistent() const
void push(const HashKey &new_key, bool is_check)
const Sennichite isSennichite(const NumEffectState &state, Move move) const
osl::RepetitionCounter::list_t list_t
static Sennichite WHITE_LOSE()
const std::pair< Sennichite, int > distanceToSennichite(const HashKey &key) const
int getFirstMove(const HashKey &key) const
key の手を最初に登録した指手番号.
void printMatches(const HashKey &key) const
CArray< std::vector< int >, 2 > continuous_check
const HashKeyStack & history() const
int getLastMove(const HashKey &key) const
key の手を最後に登録した指手番号.
const Sennichite isAlmostSennichite(const HashKey &key) const
このまま同形を繰り返したらどの結果になるかを返す
const list_t getRepetitions(const HashKey &) const
int checkCount(Player attack) const
static bool maybeEqual(const RepetitionCounter &l, const RepetitionCounter &r)
const Sennichite isAlmostSennichiteUnsafe(int first_move) const
unsigned int countRepetition(const HashKey &) const
HashKeyStack hash_history
static Sennichite NORMAL()
std::unique_ptr< Table > table