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3 #ifndef OSL_MOVE_PROBABILITY_MOVEINFO_H
4 #define OSL_MOVE_PROBABILITY_MOVEINFO_H
10 namespace move_probability
bool adhocAdjustKeepCheckmateDefender(const StateInfo &) const
bool adhocAdjustAttackCheckmateDefender(const StateInfo &) const
MoveInfo(const StateInfo &, Move)
bool adhocAdjustBishopFork(const StateInfo &) const
bool adhocAdjustBreakThreatmate(const StateInfo &) const
int standIndex(const NumEffectState &state) const
bool adhocAdjustSlider(const StateInfo &) const
static const CArray< Ptype, 7 > order
持駒の表示で良く使われる順番.
int countPiecesOnStand(Player pl, Ptype ptype) const
持駒の枚数を数える