an efficient C++ finite element environment
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Go to the documentation of this file.
27 space Xh (omega, approx,
"vector");
28 Xh.block(
"top"); Xh.block(
"bottom");
29 if (omega.dimension() == 3) {
30 Xh.block(
"back"); Xh.block(
"front");
31 Xh[1].block(
"left"); Xh[1].block(
"right");
33 Xh.block(
"left"); Xh.block(
"right");
43 string valued = (omega.dimension() == 3) ?
"vector" :
"scalar";
44 space Ph (omega, approx, valued);
45 Ph.block(
"top"); Ph.block(
"bottom");
46 if (omega.dimension() == 3) {
47 Ph.block(
"back"); Ph.block(
"front");
49 Ph.block(
"left"); Ph.block(
"right");
Float alpha[pmax+1][pmax+1]
see the field page for the full documentation
static field streamf_field(space Ph)
see the space page for the full documentation
static space streamf_space(geo omega, string approx)
see the Float page for the full documentation
static space velocity_space(const geo &omega, string approx)
static field velocity_field(const space &Xh, Float alpha=1)
see the geo page for the full documentation