Rheolef  7.1
an efficient C++ finite element environment
diffusion_isotropic.h
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1 struct a {
26  tensor operator() (const point& x) const { return tensor::eye(d); }
27  a(size_t d1) : d(d1) {}
28  size_t d;
29 };
a::d
size_t d
Definition: diffusion_isotropic.h:28
tensor
see the tensor page for the full documentation
a
Definition: diffusion_isotropic.h:25
rheolef::eye
solver_basic< Float > eye()
see the eye page for the full documentation
Definition: eye.h:74
a::a
a(size_t d1)
Definition: diffusion_isotropic.h:27
point
see the point page for the full documentation
a::operator()
tensor operator()(const point &x) const
Definition: diffusion_isotropic.h:26